Red Alert 3 Soviet Build Orders Part 2

Continuing on from my last post i would like to write about another Soviet opening strategy for you to think about and possibly add to your toolbox for online play.

Quite often you will find Empire players moving there Dojo Core near to your bas, or using it to lock down strategic positions around the map.

T1 Spam

A hard counter to this is to follow the following build order.

  • Barracks
  • Power Plant
  • Refinary
  • Refinary
  • Power Plant
  • Barracks

Or

  • Barracks
  • Power Plant
  • Refinary
  • Barracks
  • Power Plant
  • Refinary

These 2 build orders are quite risky.

The basic strategy is to pump out conscripts and flak troopers which on mass will be able to take out the Dojo Core, enabling you to capture the strategic advantage points, then move your men on into the enemy base for the win.

I would also like to talk about a more dynamic strategy.

Fast T2

Use the following build order:

  • Power Plant
  • Refinary
  • War Factory
  • Refianry
  • Super Reactor

I like this build order, it is good vs any team, especially soviet mirror.

You want to get out a few terror drones, these can then take out the enemy dogs and engineers without fear of attack. They should then try to lock down your enemys refinary and generally cause havoc at the enemys base. Slow them down! As soon as you get your Super Reactor i would suggest moving your MCV to your next expansion and start rolling out those hammer tanks.

Your enemy shouldnt be able to easily counter your mass of armor. Wreap havoc.

Hope you enjoy.

More soon!

2 Responses to “Red Alert 3 Soviet Build Orders Part 2”

  1. Great stuff. This game hasnt been marketed nearly enough. Or maybe its just that strategy isnt the new hot thing anymore. However, im lovin it! Lets get some discussions going about the other factions as well! TANK you!!

  2. what about the soviets air force against?
    i mean when should it come into play?

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