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	<title>Red Alert 3 Strategy @ ra3 .co.uk</title>
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	<description>Red Alert 3 Strategy, Build Orders, Videos and StratTV</description>
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		<title>Allied Unit Terror Drone Tactic from ra3 .co.uk</title>
		<link>http://strategy.ra3.co.uk/2008/11/28/allied-unit-terror-drone-tactic-from-ra3-couk/</link>
		<comments>http://strategy.ra3.co.uk/2008/11/28/allied-unit-terror-drone-tactic-from-ra3-couk/#comments</comments>
		<pubDate>Fri, 28 Nov 2008 10:08:52 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[strategy]]></category>
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		<category><![CDATA[tactics]]></category>
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		<guid isPermaLink="false">http://strategy.ra3.co.uk/?p=34</guid>
		<description><![CDATA[Just a quick update, in my last post as Allies, i suggested that you should wall in your refinarys as a counter to the soviet terror drone. This is still a good thing to do with a power plant to stop them getting to you so quick from the sea, but a better method is [...]]]></description>
			<content:encoded><![CDATA[<p>Just a quick update, in my last post as Allies, i suggested that you should wall in your refinarys as a counter to the soviet terror drone. This is still a good thing to do with a power plant to stop them getting to you so quick from the sea, but a better method is to place buildings with a repair radius, so the radius covers the prospector. This way if/when you get attacked it will be instantly repaired and your enemy will lose the drone.</p>
<p>One thing you do have to be aware of is the secondary ability, which will lock down the refinary, but if you get a tank, turret, or some infrantry out you can relatively easily kill the drone, you definatly wont loose the harvister tho.</p>
<p>One possibility is to have a tank neer a choke point to you base, maybe at the back neer the water to attrackt the drones. You could then either kill them off or if it gets infected, repair it.</p>
<p>Just a few ideas really, hope they help you in you red alert 3 gaming.</p>
<p>Andy</p>
]]></content:encoded>
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		<item>
		<title>Red Alert 3 Allied Build Order and Strategy</title>
		<link>http://strategy.ra3.co.uk/2008/11/28/red-alert-3-allied-build-order-and-strategy/</link>
		<comments>http://strategy.ra3.co.uk/2008/11/28/red-alert-3-allied-build-order-and-strategy/#comments</comments>
		<pubDate>Fri, 28 Nov 2008 09:30:25 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[strategy]]></category>
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		<guid isPermaLink="false">http://strategy.ra3.co.uk/?p=26</guid>
		<description><![CDATA[Hello again, its been a while, but we here at RA3 .co.uk have been working very hard on the new site design. We still have work to do on our Red Alert 3 Forums, but the bulk of the work is done! (but thats not the point). I am writing, as you can probably tell [...]]]></description>
			<content:encoded><![CDATA[<p>Hello again, its been a while, but we here at RA3 .co.uk have been working very hard on the new site design. We still have work to do on our Red Alert 3 Forums, but the bulk of the work is done! (but thats not the point). I am writing, as you can probably tell by the aptly named title, to tell you about Red Alert 3 Allied Build Order and Strategy&#8217;s. If you have been reading our ra3 strategy site you will know that my last posts were all about soviet build orders and strategy, so I have some catching up to do to give you some hints for the Allied and EOTRS (Empire of the Rising Sun) factions.</p>
<p>So lets begin!</p>
<p>This will be a general strategy, rather than some of the counter spacific strategys which i have been talking about for the soviets. More will follow shortly tho!</p>
<p>The allies have some of the most versitile units and structures in the game when it comes to attacking and defending, in the form of there defensive turrets, add an infrantry unit of your choosing and the turret will aquire that units ability. To start with your base will be defended with these. Dont forget to wall in your refinary if you can with a building to stop terror drone harassment, as it is costly to your early game and economy.</p>
<p>First off your build order should be:</p>
<ul>
<li>Power</li>
<li>Barracks
<ul>
<li>2/3 Dogs for scouting</li>
<li>Engineer, try to capture the oil derreck (you will need the cash!)</li>
</ul>
</li>
<li>Refinary</li>
<li>Refinary
<ul>
<li>build a 3rd prospector for expansion early on</li>
</ul>
</li>
<li>Refinary at expansion</li>
<li>Turret at expansion</li>
<li>Upgrade to level 2</li>
<li>Keep a turret in you build que incase you need to counter any enemy units</li>
<li>Armor Facility (get the tanks rolling!)
<ul>
<li>Gardian tanks</li>
</ul>
</li>
<li>Airfield</li>
<li>.. Navy</li>
</ul>
<p>The Allies have the best air in the game, you need them late game if you cant get an early victory.</p>
<p>The basic plan is to defend early on with you turrets, scouting for enemy with dogs and trying to get an overall economic advantage at the start. Your then getting alot of ground armor units out, set a few in there secondary ability to increase damage and range, you may face a large infrantry rocket counter if you get scouted, but anything more than a few infrantry you can deal with (just run them over!). If you spot the counter, get out 20 peacekeepers and storm the enemy base before they can take to the skys!</p>
<p>Remember if they went fast air, you can quickly follow with apollos (which is the best air to air unit in the game)!</p>
<p>As the game progresses, keep up your armor construction, but your going to have to get some bombers out to crush any resistance that remains, keeping an ecomomic advantage is the key to success, harrass there refinarys with bombers and hang onto your oil. If you face an armor mirror, get 4-5 athena cannon and keep them protected with your tanks, you should be instoppable.</p>
<p>If the fight takes to the seas, use destroyers, there a more economical unit, when compaired to dolphins (remember, your scouting has been taken care of, you just need fire power). Give them anti air from apollo fighters and if it drags into late game, you can send an amphibious destroyer attack on there base and expansions, or get some aircraft carriers out for some serious fun!</p>
<p>You can take it from here commander!</p>
]]></content:encoded>
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		<item>
		<title>Red Alert 3 Soviet Build Orders Part 2</title>
		<link>http://strategy.ra3.co.uk/2008/11/10/red-alert-3-soviet-build-orders-part-2/</link>
		<comments>http://strategy.ra3.co.uk/2008/11/10/red-alert-3-soviet-build-orders-part-2/#comments</comments>
		<pubDate>Mon, 10 Nov 2008 13:20:39 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[strategy]]></category>
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		<category><![CDATA[soviet]]></category>
		<category><![CDATA[strategy guide]]></category>

		<guid isPermaLink="false">http://strategy.ra3.co.uk/?p=17</guid>
		<description><![CDATA[Continuing on from my last post i would like to write about another Soviet opening strategy for you to think about and possibly add to your toolbox for online play.
Quite often you will find Empire players moving there Dojo Core near to your bas, or using it to lock down strategic positions around the map.
T1 [...]]]></description>
			<content:encoded><![CDATA[<p>Continuing on from my last post i would like to write about another Soviet opening strategy for you to think about and possibly add to your toolbox for online play.</p>
<p>Quite often you will find Empire players moving there Dojo Core near to your bas, or using it to lock down strategic positions around the map.</p>
<h3>T1 Spam</h3>
<p>A hard counter to this is to follow the following build order.</p>
<ul>
<li>Barracks</li>
<li>Power Plant</li>
<li>Refinary</li>
<li>Refinary</li>
<li>Power Plant</li>
<li>Barracks</li>
</ul>
<p>Or</p>
<ul>
<li>Barracks</li>
<li>Power Plant</li>
<li>Refinary</li>
<li>Barracks</li>
<li>Power Plant</li>
<li>Refinary</li>
</ul>
<p>These 2 build orders are quite risky.</p>
<p>The basic strategy is to pump out conscripts and flak troopers which on mass will be able to take out the Dojo Core, enabling you to capture the strategic advantage points, then move your men on into the enemy base for the win.</p>
<p>I would also like to talk about a more dynamic strategy.</p>
<h3>Fast T2</h3>
<p>Use the following build order:</p>
<ul>
<li>Power Plant</li>
<li>Refinary</li>
<li>War Factory</li>
<li>Refianry</li>
<li>Super Reactor</li>
</ul>
<p>I like this build order, it is good vs any team, especially soviet mirror.</p>
<p>You want to get out a few terror drones, these can then take out the enemy dogs and engineers without fear of attack. They should then try to lock down your enemys refinary and generally cause havoc at the enemys base. Slow them down! As soon as you get your Super Reactor i would suggest moving your MCV to your next expansion and start rolling out those hammer tanks.</p>
<p>Your enemy shouldnt be able to easily counter your mass of armor. Wreap havoc.</p>
<p>Hope you enjoy.</p>
<p>More soon!</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Red Alert 3 Soviet Build Orders Part 1</title>
		<link>http://strategy.ra3.co.uk/2008/11/06/red-alert-3-soviet-build-orders-part-1/</link>
		<comments>http://strategy.ra3.co.uk/2008/11/06/red-alert-3-soviet-build-orders-part-1/#comments</comments>
		<pubDate>Thu, 06 Nov 2008 11:32:41 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[strategy]]></category>
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		<category><![CDATA[Build Order]]></category>
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		<category><![CDATA[Red Alert 3]]></category>
		<category><![CDATA[soviet]]></category>
		<category><![CDATA[strategy guide]]></category>

		<guid isPermaLink="false">http://strategy.ra3.co.uk/?p=11</guid>
		<description><![CDATA[First off I would like to welcome you to the main part of our Red Alert 3 websites.
Secondly I would like to welcome you to the first real meaty post on this website.
(I know it was a rubbish intro, but they well get better.. else we are in trouble!)
The Soviet team in Red Alert 3 [...]]]></description>
			<content:encoded><![CDATA[<p>First off I would like to welcome you to the main part of our <a href="http://ra3.co.uk">Red Alert 3</a> websites.</p>
<p>Secondly I would like to welcome you to the first real meaty post on this website.</p>
<p>(I know it was a rubbish intro, but they well get better.. else we are in trouble!)</p>
<p>The Soviet team in Red Alert 3 use brute force to defeat there enemys. Generally the Red&#8217;s have access to the most powerful armored units on the battle field. I myself play mainly with the Soviets on 1v1, they are the most agressive team early on and to reap that advantage early on really works with my play style. To get this right means you need to have nailed your build order, which brings me nicely round to some of my reccomended build orders.</p>
<h3>The all rounder build order</h3>
<p>This build order is a staple, great if you are new to the game or dont know a map particularly well.</p>
<p>Basically it will allow you the most flexability.</p>
<ul>
<li>Barracks
<ul>
<li>3 Bears</li>
<li>1 Engineer (if you can capture oil derreck or outpost</li>
</ul>
</li>
<li>Power Plant</li>
<li>Refinary</li>
<li>War Factory
<ul>
<li>2 Terror Drones</li>
<li>2/3 Sickles (if you see he is producing infrantry)</li>
<li>2/3 Hammer Tanks (if you see he has Sickles/Armor/Building away from main base)</li>
</ul>
</li>
<li>Advanced power</li>
<li>Refinary</li>
<li>Airfield</li>
<li>Crusher Crane
<ul>
<li>Refinary</li>
</ul>
</li>
<li>MCV -&gt; Expansion</li>
</ul>
<p>Early units are used to scout out the enemy base and stoping his engineers. You want to try and stunt his economy by getting your terror drones into his ore trucks, or use them for taking out empires buildings before they are deployed. If you rears or terror drones servive the early game, park them infront of his barracks to stop him producing infrantry and step up hammer tank production. You could even try to get your engineer into his MCV. Then its all over for him!</p>
<p>Things become a little tricky if you cant make the most of the early game.</p>
<p>If you find yourself facing a turtling opponent who has managed to counter your early game, you need to make sure you get your 3rd ore node, then if you can, with plenty of scouting take the other ore nodes. If you have the economic advantage, you are all most certain to win.</p>
<p>you should then make up a well mixed land army, comprising of a few of:</p>
<ul>
<li>Bullfrogs</li>
<li>Sickles</li>
<li>Terror Drones</li>
<li>Apocalypse tanks</li>
<li>Hammer Tanks</li>
<li>V4 Launchers</li>
</ul>
<p>Mixing them up well is the key, and will mean you can play on all the different units strengths and stop the enemy making an easy counter. If you have the economic advantage, as hopefully you will, thing about setting up a naval force. Scout with some subs and take out anything he has with either the subs or air, then send in your main ships and some bullfrog transports for AA cover, then you have the perfect and very devistating distration attack force from the sea.</p>
<h4>Hopefully you opponent will send there money countering the sea attack and not be paying attention to the land attack force rolling in over the horizon!</h4>
<h4>Strategy Tip: Keep Scouting, knowing what the enemy is building and attacking with is key to your build order and unit prodution. DONT neglect it after your first few bears pass away into the after life!</h4>
<p>Happy RA3 ing!</p>
<p>More comming soon!</p>
]]></content:encoded>
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		<item>
		<title>Red Alert 3 Strategys and Build orders</title>
		<link>http://strategy.ra3.co.uk/2008/11/04/red-alert-3-stratergys-and-build-orders/</link>
		<comments>http://strategy.ra3.co.uk/2008/11/04/red-alert-3-stratergys-and-build-orders/#comments</comments>
		<pubDate>Tue, 04 Nov 2008 14:45:59 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://stratergy.ra3.co.uk/?p=4</guid>
		<description><![CDATA[RA3 .co.uk are proud to present our own online Red Alert Strategy Guide.
With regular updates, videos, info about strategys and build orders for CnC Red Alert 3. RA3 .co.uk once again prove it is the one stop shop for all your Red Alert needs.
I hope you enjoy the site.
Please drop us a line on the [...]]]></description>
			<content:encoded><![CDATA[<p>RA3 .co.uk are proud to present our own online Red Alert Strategy Guide.</p>
<p>With regular updates, videos, info about strategys and build orders for CnC Red Alert 3. RA3 .co.uk once again prove it is the one stop shop for all your Red Alert needs.</p>
<p>I hope you enjoy the site.</p>
<p>Please drop us a line on the forums, or get intouch via PM or email.</p>
<p>We are looking for requests and your input too!</p>
]]></content:encoded>
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