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	<title>Red Alert 3 Strategy @ ra3 .co.uk &#187; soviet</title>
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	<link>http://strategy.ra3.co.uk</link>
	<description>Red Alert 3 Strategy, Build Orders, Videos and StratTV</description>
	<lastBuildDate>Fri, 12 Dec 2008 08:22:11 +0000</lastBuildDate>
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		<title>Red Alert 3 Soviet Build Orders Part 2</title>
		<link>http://strategy.ra3.co.uk/2008/11/10/red-alert-3-soviet-build-orders-part-2/</link>
		<comments>http://strategy.ra3.co.uk/2008/11/10/red-alert-3-soviet-build-orders-part-2/#comments</comments>
		<pubDate>Mon, 10 Nov 2008 13:20:39 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[strategy]]></category>
		<category><![CDATA[bo]]></category>
		<category><![CDATA[Build Order]]></category>
		<category><![CDATA[RA3]]></category>
		<category><![CDATA[Red Alert 3]]></category>
		<category><![CDATA[soviet]]></category>
		<category><![CDATA[strategy guide]]></category>

		<guid isPermaLink="false">http://strategy.ra3.co.uk/?p=17</guid>
		<description><![CDATA[Continuing on from my last post i would like to write about another Soviet opening strategy for you to think about and possibly add to your toolbox for online play.
Quite often you will find Empire players moving there Dojo Core near to your bas, or using it to lock down strategic positions around the map.
T1 [...]]]></description>
			<content:encoded><![CDATA[<p>Continuing on from my last post i would like to write about another Soviet opening strategy for you to think about and possibly add to your toolbox for online play.</p>
<p>Quite often you will find Empire players moving there Dojo Core near to your bas, or using it to lock down strategic positions around the map.</p>
<h3>T1 Spam</h3>
<p>A hard counter to this is to follow the following build order.</p>
<ul>
<li>Barracks</li>
<li>Power Plant</li>
<li>Refinary</li>
<li>Refinary</li>
<li>Power Plant</li>
<li>Barracks</li>
</ul>
<p>Or</p>
<ul>
<li>Barracks</li>
<li>Power Plant</li>
<li>Refinary</li>
<li>Barracks</li>
<li>Power Plant</li>
<li>Refinary</li>
</ul>
<p>These 2 build orders are quite risky.</p>
<p>The basic strategy is to pump out conscripts and flak troopers which on mass will be able to take out the Dojo Core, enabling you to capture the strategic advantage points, then move your men on into the enemy base for the win.</p>
<p>I would also like to talk about a more dynamic strategy.</p>
<h3>Fast T2</h3>
<p>Use the following build order:</p>
<ul>
<li>Power Plant</li>
<li>Refinary</li>
<li>War Factory</li>
<li>Refianry</li>
<li>Super Reactor</li>
</ul>
<p>I like this build order, it is good vs any team, especially soviet mirror.</p>
<p>You want to get out a few terror drones, these can then take out the enemy dogs and engineers without fear of attack. They should then try to lock down your enemys refinary and generally cause havoc at the enemys base. Slow them down! As soon as you get your Super Reactor i would suggest moving your MCV to your next expansion and start rolling out those hammer tanks.</p>
<p>Your enemy shouldnt be able to easily counter your mass of armor. Wreap havoc.</p>
<p>Hope you enjoy.</p>
<p>More soon!</p>
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		<item>
		<title>Red Alert 3 Soviet Build Orders Part 1</title>
		<link>http://strategy.ra3.co.uk/2008/11/06/red-alert-3-soviet-build-orders-part-1/</link>
		<comments>http://strategy.ra3.co.uk/2008/11/06/red-alert-3-soviet-build-orders-part-1/#comments</comments>
		<pubDate>Thu, 06 Nov 2008 11:32:41 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[strategy]]></category>
		<category><![CDATA[bo]]></category>
		<category><![CDATA[Build Order]]></category>
		<category><![CDATA[RA3]]></category>
		<category><![CDATA[Red Alert 3]]></category>
		<category><![CDATA[soviet]]></category>
		<category><![CDATA[strategy guide]]></category>

		<guid isPermaLink="false">http://strategy.ra3.co.uk/?p=11</guid>
		<description><![CDATA[First off I would like to welcome you to the main part of our Red Alert 3 websites.
Secondly I would like to welcome you to the first real meaty post on this website.
(I know it was a rubbish intro, but they well get better.. else we are in trouble!)
The Soviet team in Red Alert 3 [...]]]></description>
			<content:encoded><![CDATA[<p>First off I would like to welcome you to the main part of our <a href="http://ra3.co.uk">Red Alert 3</a> websites.</p>
<p>Secondly I would like to welcome you to the first real meaty post on this website.</p>
<p>(I know it was a rubbish intro, but they well get better.. else we are in trouble!)</p>
<p>The Soviet team in Red Alert 3 use brute force to defeat there enemys. Generally the Red&#8217;s have access to the most powerful armored units on the battle field. I myself play mainly with the Soviets on 1v1, they are the most agressive team early on and to reap that advantage early on really works with my play style. To get this right means you need to have nailed your build order, which brings me nicely round to some of my reccomended build orders.</p>
<h3>The all rounder build order</h3>
<p>This build order is a staple, great if you are new to the game or dont know a map particularly well.</p>
<p>Basically it will allow you the most flexability.</p>
<ul>
<li>Barracks
<ul>
<li>3 Bears</li>
<li>1 Engineer (if you can capture oil derreck or outpost</li>
</ul>
</li>
<li>Power Plant</li>
<li>Refinary</li>
<li>War Factory
<ul>
<li>2 Terror Drones</li>
<li>2/3 Sickles (if you see he is producing infrantry)</li>
<li>2/3 Hammer Tanks (if you see he has Sickles/Armor/Building away from main base)</li>
</ul>
</li>
<li>Advanced power</li>
<li>Refinary</li>
<li>Airfield</li>
<li>Crusher Crane
<ul>
<li>Refinary</li>
</ul>
</li>
<li>MCV -&gt; Expansion</li>
</ul>
<p>Early units are used to scout out the enemy base and stoping his engineers. You want to try and stunt his economy by getting your terror drones into his ore trucks, or use them for taking out empires buildings before they are deployed. If you rears or terror drones servive the early game, park them infront of his barracks to stop him producing infrantry and step up hammer tank production. You could even try to get your engineer into his MCV. Then its all over for him!</p>
<p>Things become a little tricky if you cant make the most of the early game.</p>
<p>If you find yourself facing a turtling opponent who has managed to counter your early game, you need to make sure you get your 3rd ore node, then if you can, with plenty of scouting take the other ore nodes. If you have the economic advantage, you are all most certain to win.</p>
<p>you should then make up a well mixed land army, comprising of a few of:</p>
<ul>
<li>Bullfrogs</li>
<li>Sickles</li>
<li>Terror Drones</li>
<li>Apocalypse tanks</li>
<li>Hammer Tanks</li>
<li>V4 Launchers</li>
</ul>
<p>Mixing them up well is the key, and will mean you can play on all the different units strengths and stop the enemy making an easy counter. If you have the economic advantage, as hopefully you will, thing about setting up a naval force. Scout with some subs and take out anything he has with either the subs or air, then send in your main ships and some bullfrog transports for AA cover, then you have the perfect and very devistating distration attack force from the sea.</p>
<h4>Hopefully you opponent will send there money countering the sea attack and not be paying attention to the land attack force rolling in over the horizon!</h4>
<h4>Strategy Tip: Keep Scouting, knowing what the enemy is building and attacking with is key to your build order and unit prodution. DONT neglect it after your first few bears pass away into the after life!</h4>
<p>Happy RA3 ing!</p>
<p>More comming soon!</p>
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